Modulo Kinetic updated to Version 7
Modulo Kinetic updated to Version 7
Modulo Pi has released Modulo Kinetic Version 7, 10 years after its launch. The upgrade sees the media server platform streamline production pipelines while reportedly offering greater flexibility, performance and control to designers, integrators and operators. The user experience has been refined to simplify operations in multi-screen environments, while 3D capabilities have also been expanded. Native support for major 3D formats – including Cinema 4D and SketchUp – and point cloud data, combined with integrated prefab assets, enables users to design and prepare projects more efficiently within a single environment.
Projection workflows have also been further developed, with full 3D models of projectors, including lenses and frames, refined editing tools and direct 3D pre-warping capabilities. An optional 3D auto-calibration module is said to accelerate setup by automating multi-projector blending and warping, reducing calibration time compared to manual processes.
LED study and simulation have also been introduced, with an integrated database of over 2,000 LED panel models. This allows users to simulate real-world LED panels with accurate pitch representation, further extending the platform’s 3D study capabilities. In addition, Version 7 adds new simulation features, including 3D LiDAR simulation for interactive experiences. Users can visualise sensor coverage, beam emission and occlusions, helping define optimal system configurations based on venue constraints and audience conditions.
A new tracking and crowd simulator enables realistic testing of audience behaviour and generative content, allowing designers to validate interactive scenarios ahead of onsite installation. Media workflows are also strengthened with broader format support, automated file synchronisation with remote servers and integrated content versioning for more efficient asset management.
Interactivity continues to evolve with spatially triggered video playback, an improved particle engine and high-performance rendering. A new multi-user particle system enables real-time generative behaviours that adapt to the number of active users. Real-time processing capabilities have been extended with over 150 new GPU-powered effects enabling advanced visual treatments, including live content, with minimal latency.